AI Insights · Timothy · October 2021
Top 5 Educational Games Performance in Ecuador Q3 2021
Discover the performance trends of the top 5 educational games on a unified platform in Ecuador during Q3 2021, based on Sensor Tower data.
During the third quarter of 2021, the top 5 educational games in Ecuador demonstrated notable performance trends across weekly downloads, revenue, and active users. Here’s a closer look at the data provided by Sensor Tower.
Lingokids - Play and Learn saw a varied performance in weekly revenue, starting at approximately $1.8K and peaking at around $1.9K in early July, before experiencing a dip to $1.3K in late August, and finally recovering to $1.7K by the end of September. Weekly downloads for the app fluctuated, starting at 3.5K, peaking at 5.3K in late September, and dropping to a low of 1.9K mid-September. Active users also showed a dynamic trend, starting with 7.7K in late June, peaking at 9K at the end of September, with a notable dip to 5K mid-September.
PlayKids+ Kids Learning Games demonstrated a steady increase in weekly revenue, starting at $113 and reaching $251 in early September, before stabilizing around $175 at the end of the quarter. Weekly downloads saw a surge from 894 to 2.2K in late August, followed by a decline to 791 by the end of September. Active users increased significantly from 5.1K in late June to a peak of 8.7K in late August, before settling at 5.9K in late September.
Keiki Learning games for Kids had a relatively steady weekly revenue, starting at $166 and peaking at $225 mid-September, before dropping to $75 by the end of the quarter. Weekly downloads showed a moderate increase from 128 to 348 in early August, then fluctuating and ending at 142 in late September. Active users saw a gradual increase from 254 in late June, peaking at 381 in early August, and stabilizing around 243 by the end of September.
Speech Blubs: Language Therapy experienced a significant rise in weekly revenue, starting at $56 and peaking at $377 at the end of September. Weekly downloads also increased notably from 13 in late June to 262 in mid-August, before settling at 193 by late September. Active users showed a similar upward trend, starting with 10 in early July and rising to 193 by the end of the quarter.
Papumba: Kids Learning Games maintained a consistent weekly revenue, beginning at $75 and peaking at $165 mid-August, before stabilizing around $151 by the end of the quarter. Weekly downloads were relatively stable, starting at 67 and ending at 49. Active users showed slight fluctuations, starting at 148, peaking at 188 in mid-September, and ending at 164 by the end of the quarter.
These insights provide a snapshot of the performance trends for the leading educational games in Ecuador during Q3 2021. For more detailed insights, visit Sensor Tower.